This is a fascinating piece on the concept art of Dark Souls.
I don’t know if I buy the argument about micro/macro focalization (in that I don’t see to experience the games in the way that the designers clearly intend you to), but the idea that Dark Souls is stapled together around tiny moments is super alluring overall. In any case, this is a really neat piece worth checking out.
Filed under: Video Games Tagged: architecture, criticism, dark souls, video games